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MK10 wake up system

RoGE

Noob
I feel like this deserves it's very own thread because the wake up system in Injustice/Mk9 is severely flawed imo. It sometimes feels like I am being punished for putting my opponent in an okizemi situation and it can sometimes become a big guessing game in my opponent's favor and I feel like NRS needs to change this, so I have a few ideas. I feel the person who earned the knockdown deserves to be put at an advantage over their opponent, I am not saying take away their wake up options, just limit them.

When you are performing a wake up attack:
-you should be taking a RISK. If my opponent predicts a wake up attack they deserve to get rewarded with a punish.
-you should NOT be plus on block for obvious reasons
-you shouldn't have multiple invincible wake up attacks
-if it hits it shouldn't put you at a big advantage over your opponent
-It should NOT give you a free 50-50 if your opponent blocks it (lol batgirl)

What do you guys think?
 

Minh Giang

aka ChrsitianDMG on Stream
say whatever you guys want, "let mk be mk", "want to be like sf, play sf", etc... but i just want (at least) 1 UNSAFE special move that have invincible frames (maybe EX version can have more inivincibility) for each character, those moves should be good, like a good anti air, or big damage,... and no more every wake up special move has invincibility, i hate it. Oki in MK9 is shit lol.
 

Wigy

There it is...
MK9 did have a problem with wakeup game being too OP, the worst of which kabal since he was basically at an advantageous position when he gets knocked down.

With his flash parry and buzzsaws with 0frame startup and about 7 weeks of invincibility.

The fact that his buzzsaw dodged sektors teleport punch even after the invincibility frames were over was silly.

You'd have to grind for ages to get close to him then it was a guess after you knocked him over and if u fucked up he's escaped and your chasing him down again, he fucking shouldn't have been able to cancel his ex dash.
 

Temjiin

www.mkxframedata.com
I completely agree here, there should be no such thing as a safe wakeup. What's the point in knocking Sonya or Kabal down at all?

The same applies to armour, all should be punishable and none should combo. You should be throwing armour moves out to escape pressure on a read or closing a gap only.
 

xWildx

What a day. What a lovely day.
It's definitely a flaw, and a mechanic that only adds to the other million guessing games in Injustice.
 
The wakeup game is a guessing game. The player who scored the knockdown always has the better odds. Obviously that's not the case with MK9.
 

Immortal

Blind justice....
I think that wakeup attacks in IGAU are utter trash, so i wouldn't want to see them in MK10. MK9 are flawed as well (especially Kabal but he's broken in general anyway) but the guessing part and some strong options in wake up that several characters have i like. It's part of guessing game and i like that knocked down person actually has options.
 
I feel like this deserves it's very own thread because the wake up system in Injustice/Mk9 is severely flawed imo. It sometimes feels like I am being punished for putting my opponent in an okizemi situation and it can sometimes become a big guessing game in my opponent's favor and I feel like NRS needs to change this, so I have a few ideas. I feel the person who earned the knockdown deserves to be put at an advantage over their opponent, I am not saying take away their wake up options, just limit them.

When you are performing a wake up attack:
-you should be taking a RISK. If my opponent predicts a wake up attack they deserve to get rewarded with a punish.
-you should NOT be plus on block for obvious reasons
-you shouldn't have multiple invincible wake up attacks
-if it hits it shouldn't put you at a big advantage over your opponent
-It should NOT give you a free 50-50 if your opponent blocks it (lol batgirl)

What do you guys think?

It is VERY hard to get up in IGAU. I fail to see the problem? You want a "block and punish" situation vs every wu attack..
 
What are you guys talking about... There is no safe wake up in MK9.

If you predict a buzzsaw you can JIP and punish with full combo. If it hits you is only 8%. Yeah that's pretty advantageous for Kabal. Also shadow dash is punishable on block, and if he cancels it he at least lost 1 bar meter. It's all about guessing. Kabal is a beast for mostly other reasons not for his wake up game.

As for Sonya, her only safe on block wakeup is enhanced cartwheel, which you can punish with various ways if you predict it.

As far as I know Mileena is considered the character with the strongest wake up game in MK9. And guess what, all her wake ups are punishable.

A wake up that is safe on block doesn't make is entirely safe. There are other ways to punish depending on the wake up. As I said, it's all about guessing.

I believe wake up attacks was just fine in MK9. I mean, what do you guys want? To continue safely pressure your opponent after a knockdown? Then what would be the point of standing resets? The only option of the player who got knocked down to be only 1 unsafe wake up of 10% damage? I don't like that idea.
 

Deyrax

Skarlet who ?
I agree that MK9 wake up system sucks. But I think that there still should be some safe wake ups for some characters if they're lacking in other departments.
 

Eddy Wang

Skarlet scientist
The only characters who could punish Oki game with consistency was only Kabal and Skarlet, kabal because can flash parry wakeups and Skarlet because she could bucked you 28 frames of armor move enough to absorb any hit you try to wakeup with, even armored, or flash parried wouldn't make any difference. Jade could also do it but, her tools wasn't that good to keep up with her goal at all, besides she was a very high meter dependent character who could hardly build meter.

The rest let a lot to desire and the reward in most of the cases wasn't that good with many characters, so opting for a reset or just letting them wakeup was the only good option.

I would agree if character could play with the oki game more without necessary be the repititive hard knockdown jump game from SF where you already know they will jump everytime you're down, which is annoying btw.
 
Make wake ups (especially with invincibility/armored frames) cost meter. I'd want to be rewarded for knock downs. There was something I felt was lacking hella in MK9, LACK OF OKI.

I want consistent momentum that I deserve.

I want my opponent to be afraid of getting knocked down and GUESSING WHAT I'M GOING TO DO...that I deserve.

I want to be rewarded at all times being the better player.

I'm tired of the gimmicks, seriously...

Also in MK9 it's hella hard to land meaties in that game because of how stupid wake up moves were. And you should never get to delay getting off the ground in a 2d fighting game, that is stupid. Hope all that gets addressed.