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Cyrax Combos

Sprint

Noob
The air net stagger into bomb reset has weird properties.

If you start the combo by hitting the opponent when they're doing absolutely nothing (completely neutral, not even walking or crouching), they will not stagger at all after falling from the net.

Otherwise, the opponent cannot jump or move, but they can cancel the stagger by blocking or attacking, meaning they can try to crouch FP or Armour through the blockstring.


Using short bomb works out better. It still hits after a blockstring, and the opponent will still be on top of it even if they outpoke you.
 
Hey im new to this site but i have a request if possible. I main Cyrax and was wondering if you could somehow give me the inputs for those last combos that were for damage and not style. Would greatly appreciate it!
 
Combo I use alot uses 1 bar.

J1 21 exbomb uppercut B+2 dash 2 net F2 ragdoll

Easy to do (can get it in 95% of the time online) does 55%
 

Raven3r

Noob
There are few tricks to connect things after d.1.

In case of d.1 Net notation is:
:en tele, wait, d+b.1, hold 1, b.3, un-hold 1 and continue combo after net connects.

You just need to figure the timing for d+b 1 after :en tele. Hope it helps.



_

Thanks for the help, holding 1 to stop that seriously annoying negative edge finally landed me the combo!

I'm still not able to consistently land the d1 after the ex teleport though, for some reason it only seems to work about a third of the time. It really seems like the explosion launches them at slightly different heights, is there any way around this? Even by just holding down and spamming 1 after the ex tele its only hitting a third of the time.

Thanks again
 

FatalTragedy

Jesus Fucking Christ
I've noticed a lot of Cyrax players comboing off the EX-close bomb lately. I'm not a Cyrax player myself but I thought I'd see what I could bang out.

Off a jump-punch starter link 1, 1, 2 ~ EX close bomb, mid bomb, uppercut opponent onto mid bomb, 3, 3 ~ net, DEEP jump kick, 2, qcf 2, throw. 52%. I may have been seeing things but I'm fairly sure I got a second 3 before the combo ended landing a total of 53% but I have a hard enough time linking a single 3 off a netted deep jump kick. That's a tough one to get consistently. I might have to dig around for something more viable. I know you can get a 1 before the 3, 3 net but unless I'm fucking up ( I could be, I suck with this guy), it leaves the opponent too close to the ground.
 

PANDEMlC

El Psy Congroo
What is UF? No way it could be Up Forward.

Someone listed it as a combo starter. Must be some super strict timing.
 

Raven3r

Noob
I've noticed a lot of Cyrax players comboing off the EX-close bomb lately. I'm not a Cyrax player myself but I thought I'd see what I could bang out.

Off a jump-punch starter link 1, 1, 2 ~ EX close bomb, mid bomb, uppercut opponent onto mid bomb, 3, 3 ~ net, DEEP jump kick, 2, qcf 2, throw. 52%. I may have been seeing things but I'm fairly sure I got a second 3 before the combo ended landing a total of 53% but I have a hard enough time linking a single 3 off a netted deep jump kick. That's a tough one to get consistently. I might have to dig around for something more viable. I know you can get a 1 before the 3, 3 net but unless I'm fucking up ( I could be, I suck with this guy), it leaves the opponent too close to the ground.
Yeah the ex-bomb is cyrax's main way to start a juggle, it might have taken this long for those players to realise there are other combos than the bomb trap!

As for the combo, you can throw in a b.2 before your 3,3,net and a dash uppercut after the deep jump kick. Although a slightly easier end is 1,2,1 anti-air throw.

There are quite a few variations all based round the uppercut into mid bomb after an ex bomb, think the most damaging one using 1 meter does 58% including the jump in punch
 

babalook

Noob
actually i believe useing the saw/bomb reset is the best damage you can get with a EXbomb
which would look like
b2, dash EXbomb, midbomb, 21closebomb, backdash 3bf2(into close bomb), njp1/2, b2, 21net, 33df3
before the neutral jump punch the combo does 31& and the combo after it does 29% so a good 60%. You can also start the combo with 21 but not only does it make the combo harder but the njp typically won't connect either so you get less dmg.
edit: if you start the combo with jip2/1 21net it does about 70%
 

FatalTragedy

Jesus Fucking Christ
I don't know where I got 1, 1, 2 for the starter by the way, weird. I did practice that deep kick into the 3, qcf 3, throw and got it pretty consistent. I don't see myself pulling that off online much, though, it's ridiculously strict. I'll have to try it out anyway. I practiced linking that combo off a cross up jump kick while the CPU was grounded which required some speedy fingers. I'm gonna try some of the easier variations now but that does good damage.
 
This is what I figured out last night, but it sounds like people are getting more damage from their meter use. So you may want to check out the other threads.

This combo uses three meter bars and does a total of 78%

jp, 2, 1, net, jp, 2, 1, ex bomb, mid bomb, dash, 3, 3, chestsaw, njp, b2, dash, 3, exbomb, dash, 3, ex bomb, 3, net, 3, 3, ragdoll, air grab.

Before the reset is 36%, after the reset is 42%. 78% total.
 

GamerBlake90

Blue Blurs for Life!
These combos are quite easy to do, but I thought they should be shared for the benefit of those who have begun learning Cyrax and need something to practice with first before they can become advanced with him. So for the Hell of it, here they are. I know ways to get higher damage with Cyrax and already have such combos uploaded, so no need to point anything out.

Cyrax's 45% Midscreen Combo with X-ray included:


Cyrax's 46% Wall Combo with X-ray included:

 

Mt. Mutombo

Asshole by nature
Im gonna come off as an asshole, but hey i am...dismiss and completely rule out the x ray combos or combos that use up 3 bars, they are the stupidest thing you can do as cyrax player.

Why? As a cyrax player the worst thing you can do is drain out your meter on foolish combos. You can get 50%+ combos off one bar, why would you use up 2 or 3 to get 60+ is just makes no sense. Cyrax cannot be left without meter! Plus, a bar no only gives you a high damaging combo but it also installs the fear to your opponent that if they screw up they say bye bye to half of their life bar. Yes cyrax has the command grab mind games and bomb trap setups but his game relies almost completely on good meter usage.

I mean do the math! 1 bar equals 50% so if you have 3 bars you have 3 50% combos instead of just a 70% combo. If you're styling then by all means, but if you're competitive and do that shit then you're just stupid.

Let me repeat myself DO NOT LEAVE CYRAX WITHOUT METER!!!:bad:
 

GamerBlake90

Blue Blurs for Life!
Im gonna come off as an asshole, but hey i am...dismiss and completely rule out the x ray combos or combos that use up 3 bars, they are the stupidest thing you can do as cyrax player.

Why? As a cyrax player the worst thing you can do is drain out your meter on foolish combos. You can get 50%+ combos off one bar, why would you use up 2 or 3 to get 60+ is just makes no sense. Cyrax cannot be left without meter! Plus, a bar no only gives you a high damaging combo but it also installs the fear to your opponent that if they screw up they say bye bye to half of their life bar. Yes cyrax has the command grab mind games and bomb trap setups but his game relies almost completely on good meter usage.

I mean do the math! 1 bar equals 50% so if you have 3 bars you have 3 50% combos instead of just a 70% combo. If you're styling then by all means, but if you're competitive and do that shit then you're just stupid.

Let me repeat myself DO NOT LEAVE CYRAX WITHOUT METER!!!:bad:
I'm aware of that, thanks. I'm not gonna do this in a competitive fight, right now I'm just being stylish...no need to be so rude.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
JIP, 2 1 Net, JIP, 2 1 Sticky Bomb, Mid Bomb, Uppercut onto Bomb, catch with B 2, rush in with another 2 1 and a Buzzsaw.

Most times it just starts with the net which makes for 42-45%, but if you get the extra first JIP or 2 1, it's over 50.

If you're close to victory and wanna end it with a stamp (and you have an extra bar), after the uppercut bomb, catch them with another Sticky Bomb, THEN the B 2 into 2 1 Saw. Not necessary (gotta be done real friggin' quick), but good for when you want to be emphatic.
 

NariTuba

disMember
@Beginner0k_TwM

nice man, we were debating this variation with Tony-T not long ago. Especially like:

2,1xExb, MB, d2, b2, 2,1, 3,3xragdoll

tight execution on that one, very nice. What was the damage?
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
My English is not very well mastered. If anyone can recommend a good online translator (preferably online). Translate using Bing (sometimes bad, sometimes good at translation). I am processing combo with seven bombs:)