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Guide Sub-Zero official combo/Bnb/punish thread

Seapeople

This one's for you
Some of the combos are currently missing their damage % but I'll try to fix that asap. If anyone knows the damage for any of those combos feel free to share. And I'm sure there's still some combos worth adding to the list that aren't included yet.
Also each category of combos will probably be spoilerized soon so it will be even easier to read :)


You can 212~freeze punish mileena's exTeleport regardless if she throws a sai or not.
You can but it's not very consistent so I didn't include it
 

NRF CharlieMurphy

Kindergarten Meta
Some of the combos are currently missing their damage % but I'll try to fix that asap. If anyone knows the damage for any of those combos feel free to share. And I'm sure there's still some combos worth adding to the list that aren't included yet.
Also each category of combos will probably be spoilerized soon so it will be even easier to read :)




You can but it's not very consistent so I didn't include it
practice mode is pretty consistent to me...... i'd put a disclaimer that sometimes she won't be frozen (too low). Unless you mean something else.
In any case... wouldn't 212 do more damage than simply d4~slide?
 

Lord Beef

Death Metal and Trance
maaaaaaaaaaaan. I can never get 212 when she doesn't throw. So I am stuck with that dumbass d4~exf punish. (its why I play scorpion in that match)
 

Seapeople

This one's for you
practice mode is pretty consistent to me...... i'd put a disclaimer that sometimes she won't be frozen (too low). Unless you mean something else.
In any case... wouldn't 212 do more damage than simply d4~slide?
Probably so. I'll try it again soon to see how consistent it can be and most likely get it updated
 

Fractured_Shadow

Really likes to throw things at you.
im not sure if anyone mentioned this yet, but as terrible as sub-zeros d1 is, it IS capable of acting as an anti-crossover AA. i was working on this a couple months ago and noticed that it really comes in handy (even online) anti crossover d1 can be caught with a 212 freeze followed by a (b1) 21, 22 slide and does very reasonable damage considering its off of a d1.
 

Lord Beef

Death Metal and Trance

Check goin' HAM with the Chinese ninja warrior!

These range from 140% to 47%. There is even a pretty wack Xray Glitch combo vs Sheeva @ 1:17! All I have is one word...SWAAAAAAAAAAAAAAAAAAAAAAAAAAG

STORMS ?
 

kilnkilagn

Kill-n-Kill Again
Not a practical set up in a fight, but it was the biggest combo I could come up with without using xray. If someone can top it, please do:
 

ryublaze

Noob

Check goin' HAM with the Chinese ninja warrior!

These range from 140% to 47%. There is even a pretty wack Xray Glitch combo vs Sheeva @ 1:17! All I have is one word...SWAAAAAAAAAAAAAAAAAAAAAAAAAAG

STORMS ?
That combo where he froze Sheeva (literally) until round 2 he should've build his 3 bars of meter back and fastforwarded for a more damaging combo. Nice combos Check!
 

Seapeople

This one's for you
I've got a newish idea for punishing Mileena's roll. Just immediately go into freeze, njp, b12, 212~slide = 26%
Should be pretty easy to do and pushes the damage up 1% from the bnb I've been using :)
 
I've got a newish idea for punishing Mileena's roll. Just immediately go into freeze, njp, b12, 212~slide = 26%
Should be pretty easy to do and pushes the damage up 1% from the bnb I've been using :)
The best ball roll punish when going for raw damage is simply b12, 214~Slide for 29%. Since you HAVE to air punish Milleena's roll, this is what you should always do.

You can up the damage a little bit with a bar by doing B12, 212~EX Freeze, (b1)2, 22~Slide for 33%, but connecting the Slide is inconsistent.
 

NRF CharlieMurphy

Kindergarten Meta
The best ball roll punish when going for raw damage is simply b12, 214~Slide for 29%. Since you HAVE to air punish Milleena's roll, this is what you should always do.

You can up the damage a little bit with a bar by doing B12, 212~EX Freeze, (b1)2, 22~Slide for 33%, but connecting the Slide is inconsistent.
what does 212~freeze DJK 22 slide do? Damage wise?
 

Seapeople

This one's for you
The best ball roll punish when going for raw damage is simply b12, 214~Slide for 29%. Since you HAVE to air punish Milleena's roll, this is what you should always do.

You can up the damage a little bit with a bar by doing B12, 212~EX Freeze, (b1)2, 22~Slide for 33%, but connecting the Slide is inconsistent.
That one is definitely the best damage wise (other than njp combos), but I don't personally use it because it's fairly easy to whiff the slide if not done perfectly, and Mileena can wakeup roll to punish with a full combo
 
what does 212~freeze DJK 22 slide do? Damage wise?
Not really possible. Since you have to air punish her, the 212~Freeze leaves her way too high for a DJK to connect.

That one is definitely the best damage wise (other than njp combos), but I don't personally use it because it's fairly easy to whiff the slide if not done perfectly, and Mileena can wakeup roll to punish with a full combo
I don't think the Slide is inconsistent here, but regardless, you can still get your 26% by doing the more reliable version which is just b12, 212~Slide. No freezes or NJP's necessary. Really, your reactions would have to be on point for your combo anyway. If your freeze is delayed, you're not going to have time to NJP.
 

NRF CharlieMurphy

Kindergarten Meta
Not really possible. Since you have to air punish her, the 212~Freeze leaves her way too high for a DJK to connect.



I don't think the Slide is inconsistent here, but regardless, you can still get your 26% by doing the more reliable version which is just b12, 212~Slide. No freezes or NJP's necessary. Really, your reactions would have to be on point for your combo anyway. If your freeze is delayed, you're not going to have time to NJP.
its super possible to do that combo :p
 

Qwark28

Joker waiting room
right now working to find a use for 1 3 f4

theres not a chance these strings are useless, they must have a use