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Hitoshura's Noob Saibot Matchup Discussion Thread

*first post updated*

Grolarbears Not everything kenshi does pushes noob away. If kenshi gets his hand on you he can do these combos to keep himself on you

f32 RK, f21b2
f212, [dash] f32, f21b2
114 RK, f21b2

the f21b2 string leaves kenshi at enough frame advantage in order to place himself wherever he likes on the screen so he can continue to keep himself on top of you and force you to the corner. Worst part about f21b2 is that it maintains his normal damage output so he isn't loosing any damage whatsoever using it as an alternative.

Kenshi also has armor on almost everything so if he thinks your gonna try and poke out then he can just do either EX RK any where on screen or EX SC in the corner and start a combo off of it.

Noob has answers to this mu its just kenshi doesn't have a problem whatsoever. He can easily make his way in with little to no trouble. Only time kenshi really struggles with noob is when you knock him down b/c you can barrage him with some shadow clones b4 hes able to regain control
Fair enough. Just really felt like I had his Kenshi under my control. I'll look more into this as time goes by. I'll do my part for the CSZ match up and try to catch GuamoKun and play his CSZ in a ft5 or 10. Will try to update it later.

Thanks Hito.
 

TheChad_87

Bad Reputation
Hello Noob users! ^_^
I come in peace. Haha. I've been messing around with Noob a bit here lately. Nothing too fancy. Just getting my feet wet. Considering picking him up though. Anyway, I noticed in the OP that it says you can only punish Mileena's Ball Roll for around 12%. As a Mileena player, if you're only punishing me for 12% on that, I will take a LOT more risks with it.

I've been using
[Anti-Air] 1, 12, 12xxShadow Slide/Charge (22%, 6 Hits)

I didnt read through the whole thread, so it may be in there somewhere else, but thought I'd share just in case. :)

HI Grolarbears! ^_^ lol
 
Hello Noob users! ^_^
I come in peace. Haha. I've been messing around with Noob a bit here lately. Nothing too fancy. Just getting my feet wet. Considering picking him up though. Anyway, I noticed in the OP that it says you can only punish Mileena's Ball Roll for around 12%. As a Mileena player, if you're only punishing me for 12% on that, I will take a LOT more risks with it.

I've been using
[Anti-Air] 1, 12, 12xxShadow Slide/Charge (22%, 6 Hits)

I didnt read through the whole thread, so it may be in there somewhere else, but thought I'd share just in case. :)

HI Grolarbears! ^_^ lol
Hi, Chad. :) Glad to see you're using our good shady fellow.

Yeah, we discussed it a bit back about the Mileena damage. On telekick, I wait for her to fall and do 12, 12, slide/charge and with roll I do the same except it is 1, 12 charge/slide, as you said.
 

D. R.

Noob
But Mileena's hitbox is so small it's harder to land the B2. ((1)), 12, 12xxSlide does 22%. Same as B2 starter.
No, no, just b+2, 12, 12. Lose the 1 jab before the 12 series. It's actually very easy. Practice up on it. b+2, 12, 12 EN upknee, tele is a grip of damage.
 

Shadow Zero Kyo

(VSM) Leader of the Tarkatans and I am Shazam
The baraka vs. noob, is fair enough. Don't truly agree though But that's just my opinion, great MU chart hito. :cool:
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
You aren't playing the matchup as well as you may think.

Reptile can only cross the screen after blocking a projectile from Noob, or jumping, in which Noob can still AA him anyway with a timed tackle. And even if he tries to dash in after that, unless he is in punish range, he will HAVE to jump the next clone to do anything. Tackle also forces Reptile to be wary of them in footsies because they are very fast. Yes, I can dash you if I block them, but the problem is is that I have to block it. This opens up your normals a lot more, and if I start to disrespect, you can begin tackling to get me back to it.

Doing a little bit of estimates, Noob doing clone from close to dash whiff range will be around -10 to -13. Back-to-back dashes, at the most optimal timing, will be no faster than 26 frames for the second dash to even hit. Tackle comes out in 11 frames. So, at the worst here, tackle will ALWAYS win even then, and will also beat out any normal Reptile will attempt to throw out. You can always walk backwards if he jumps and uppercut, or NJP him.

In answer to this, prior to the patch that buffed Noob's teleport, I began sitting at a decent enough range to safely get a forceball on screen and nail you for a combo were you to ever do back-to-back clones. You would have to teleport a frame earlier than I forceball to even get any advantage of the scenario, and I would be able to dash you for attempting anything not d1 or d3. After the patch, you now are CAPABLE of punishing my forceballs on reaction with teleport, so I totally lost the ability to use this unless I am guessing for tackle and I guess right.

Reptile's pressure isn't that amazing anyway, unless he has an EX forceball on screen. EX dash is a waste of meter if the opponent actually has reactions. You can either jumpkick out, or d3. Reptile's oki offense is the only strong part about his offense, but that's only because it allows Reptile to get back in your face safely from any knockdown he has.

Noob may not have that much damage, but what he does well vs Reptile is this:

-Can reaction teleport punish forceballs
-Reptile cannot duck-dash projectiles
-Noob has an uncrouchable projectile

These are three things that seriously mess with Reptile, because you make Reptile have to guess a good deal more to get close, as those are his tickets in. Reptile's damage is definitely better than Noob's, but you aren't losing half-life for getting hit by him, and Reptile actually is one of the characters that is very weak to black hole resets.

3-7 indicates that your strengths are totally shut down by Reptile simply playing as normal. That is not the case. Noob has things that eliminates some strategies within Reptile's game, and can even capitalize on some issues Reptile has in dealing with some of your options. It's very much an even matchup...neither one is a clear dominant of the matchup, not like Reptile used to be. Patches and having frame data available put a stop to that.
 
I've had it at a 6-4 for some time, but I've had no good offline Reptile to practice with, so that number is pretty moot. I like your write up, THTB . I'm inclined to believe it. I just play the mu poorly myself.
 

fr stack

Noob's saibot or noob saibot's?
ive had some success with dis match , again i dunno if ive played anyone on thtb's level etc
but alls i do back dash slide backdash slide and in front portals oh nd lots of jump kicks and njp's lol
forget about tryin to be anythin other dan a dick for this match , cause wen they get hit wit two or three clones they go into elbow dash spam mode, dats wen u win.. also d4 in front portal is a handy one to have in this match i also like to abuse his little crossover shenanigans , reptiles not de only char dat can do it :)
 

Wemfs

The only morality in a cruel world is chance.
I'll keep an open mind about this mu. Time to take a different approach to this slithery lizard.
 

Hitoshura

Head Cage
THTB makes good points but what reptile player is gonna force ball half/full screen vs noob saibot. I mean I still think its somewhat close to a 3-7, but I can definitely see it as a 4-6. There is NO WAY it is even MU.
 

RYX

BIG PUSHER
I'm just going to put a few match-ups here while I'm on:

Noob wins 7-3 versus Kano and Sheeva, I think he's 6-4 or better against Stryker. 3-7 to Kabal and Skarlet, 5-5 with Kenshi. 4-6 to Reptile. Even with CSZ, Sonya(debatable), slight disadvantage to Quan Chi.
 

RYX

BIG PUSHER
So Skarlet is his worst match-up, interesting. I think he can beat Kabal, but everybody's been saying 7-3. What do you suppose is the best strategy against him, where is Noob best played?
 

PaletteSwap

Misanthropiate
I usually win against Kung Lao players with Noob. Granted, they aren't high level players (just random online matches). I love catching a teleport happy KL with D,B3 D,U.

I know in theory KL should have the edge on Noob, but I've never personally experienced it that way.
 

Death

Noob
I usually win against Kung Lao players with Noob. Granted, they aren't high level players (just random online matches). I love catching a teleport happy KL with D,B3 D,U.

I know in theory KL should have the edge on Noob, but I've never personally experienced it that way.
KL rapes Noob. Ive never found a Noob challenging when using KL. 7-3 at least.
 

RYX

BIG PUSHER
I usually win against Kung Lao players with Noob. Granted, they aren't high level players (just random online matches). I love catching a teleport happy KL with D,B3 D,U.

I know in theory KL should have the edge on Noob, but I've never personally experienced it that way.
Online KLs are fucking terrible bro.

Lao's teleport is a huge problem for Noob, possibly the worst since he can take his sweet time when a clone whiffs before going tele~3 into a full combo. He's a problem up close because his standing 2 hits Noob(big hitbox) crouching and is 7 frames, the same speed as NS's D3, so there's an issue with trying to duck and poke out of things(Add the 6 frame spin for free combos on good reads and I think counterpokes?)

So he basically can get in for fucking free because Noob's recovery is so bad and Noob himself is just slow in general, and getting him off and KEEPING him off requires Jedi reads. Noob can't do much in damage because the opportunity is hard to come by when KL is smart with his reactions and his damage is bad anyway.

tl;dr Kung Lao owns the screen and controls the pace, and you basically can't zone, you can't pressure, you're pretty much forced to guess and take little bits of his health here and there.