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Strategy Ermac's combo after overhead!

STORMS

Co-founder
Founder
Premium Supporter
The block from the cpu doesn't take into effect immediately.
be that as it may... this might work just as well as the U4 overhead... it hits them 'as they're getting up' before they can even block. Again, it might be bullshit but I found it interesting... I'll try to post a video tonight
 

Somberness

Lights
be that as it may... this might work just as well as the U4 overhead... it hits them 'as they're getting up' before they can even block. Again, it might be bullshit but I found it interesting... I'll try to post a video tonight
The example in this thread can be blocked as well. :)
 

Somberness

Lights
too good to be true... so it's about as practical or less practical as the recent Ermac "resets"?
I'd say the other resets are more likely to work as they happen mid combo and you could catch someone not blocking. In this situation, your opponent is likely going to be using a wake up attack or just simply blocking. It depends on what your opponent expects, I guess.
 

STORMS

Co-founder
Founder
Premium Supporter
I'd say the other resets are more likely to work as they happen mid combo and you could catch someone not blocking. In this situation, your opponent is likely going to be using a wake up attack or just simply blocking. It depends on what your opponent expects, I guess.
Thank you... I shall stop working on scenarios then since they'll likely be useless.

Nevertheless, maybe I'll mess with some of these "resets".
 
Thank you... I shall stop working on scenarios then since they'll likely be useless.

Nevertheless, maybe I'll mess with some of these "resets".
It'd be useful ,because lets be honest Ermac is more or less unexplored. Who knows, maybe you will inspire someone to find something big for Ermac if it's out there. I personally think there might be something good we don't know about Ermac.
 

QjonPL

Low Tier Fanatic
From the beginning I was telling, that this setup is fully blockable/escapable and I brought it here only for the "hype".

STORMS what new OTG? Sweep continuation maybe?
 

KamikazeJD

Makes women fap
I had no clue how good of a wake up stuffer b3 was until yesterday. I was getting whooped by a kenshi player that I usually play and I remember, if not this thread on another one, it says it can stuff some wake ups. So i sweep the kenshi player, proceed to b3 and it stuffs him. It stuffs just about every wake up he throws at me so he begins to block it. This is my anti kenshi tech, for myself anyway, lol and I want to know what else it can stuff. Does anyone know, offhand what it stuffs? Should I make a thread about it?
 

Metzos

You will BOW to me!
I had no clue how good of a wake up stuffer b3 was until yesterday. I was getting whooped by a kenshi player that I usually play and I remember, if not this thread on another one, it says it can stuff some wake ups. So i sweep the kenshi player, proceed to b3 and it stuffs him. It stuffs just about every wake up he throws at me so he begins to block it. This is my anti kenshi tech, for myself anyway, lol and I want to know what else it can stuff. Does anyone know, offhand what it stuffs? Should I make a thread about it?
If they roll though d3 wont work.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I had no clue how good of a wake up stuffer b3 was until yesterday. I was getting whooped by a kenshi player that I usually play and I remember, if not this thread on another one, it says it can stuff some wake ups. So i sweep the kenshi player, proceed to b3 and it stuffs him. It stuffs just about every wake up he throws at me so he begins to block it. This is my anti kenshi tech, for myself anyway, lol and I want to know what else it can stuff. Does anyone know, offhand what it stuffs? Should I make a thread about it?
Lol
Funny poor telekinesis levitating man make blind sophisticated telekenesis king laugh
 

zaf

professor
I'd say the other resets are more likely to work as they happen mid combo and you could catch someone not blocking. In this situation, your opponent is likely going to be using a wake up attack or just simply blocking. It depends on what your opponent expects, I guess.
IMO, i do not see the big resets working. The way to land them is using b2b1 after the teleport and grabbing them off the ground. Once people are aware of this and they know how this works, once they see the b2b1 they will block.
Thank you... I shall stop working on scenarios then since they'll likely be useless.
Nevertheless, maybe I'll mess with some of these "resets".
Please still post the reset. We can always look into it and explore this more.
You have found a lot of things, so please keep up the good work.

~~
Personally i think that the oki reset you can do on people are unexplored.
I do use this and this can be seen in my most recent match in the ermac video thread.
This is doing a teleport after a tkp on their backside.
I like to do an iafb right after this as it does come out so fast. I also believe that this picks the person off the ground if they decide to lay there.

I dont think ermac is majorly unexplored. I just think that this character does not really have that much hidden tech or things to be discovered because of how his specials to work.

What we all need to do as an ermac community is literally use the highest damaging combos to really place fear into the opponent.
Start using iafb in situations we normally wouldn't such as a poke.
I also want to see more people use B1 set ups. As in do just b1 and mix up after this. It opens up the b114 to hit a lot.
To win a round is not really hard: one large combo, few grabs, few tkp and chip damage.
 

QjonPL

Low Tier Fanatic
IMO, i do not see the big resets working. The way to land them is using b2b1 after the teleport and grabbing them off the ground. Once people are aware of this and they know how this works, once they see the b2b1 they will block.
In no way I am the defender of these resets, but ending with b2b1 will make another mixup opportunity if you'll teach the opponent to hold block: if they wait for the reset you can pick them up with d3 (it'll OTG them into block) and do a blockstring, grab etc
 

zaf

professor
In no way I am the defender of these resets, but ending with b2b1 will make another mixup opportunity if you'll teach the opponent to hold block: if they wait for the reset you can pick them up with d3 (it'll OTG them into block) and do a blockstring, grab etc
oh no i never said you were the defender of this.

after the b2b1, if they hold block, and you d3 them this will for sure always pick them back up?
I know this works in the corner but im not sure about mid screen? unless you do use this.

but then, all i see happening is, you do a b2b1 and there is no tks so the opponent will tech away or maybe wake up
wake up you can bait, but i dont think this is the way to be ending combos or the combo to use, id much prefer to take half their health
 

QjonPL

Low Tier Fanatic
My bad, midscreen they'll be too far away after b2b1 and d3 won't hit.
Yes, midscreen they can techroll the reset and bye bye fun BUT I noticed something interesting in the corner: by using any_launcher~TKS 3xb12f1 b2b1~TKS reset I caught the console EVERY TIME, whether it was set to Wake up, roll or roll+WA! I didn't test it with living opponent, but in terms of wakeups Practice mode never have been glitched or working not properly, so it seems that the only way to avoid this in the corner is to hold block, and as we all know it opens new posibilities with d3 pickup, throw, u4 etc.

zaf, Metzos It's getting interesting.
 

KRYS9984

Noob
BUT I noticed something interesting in the corner: by using any_launcher~TKS 3xb12f1 b2b1~TKS reset I caught the console EVERY TIME, whether it was set to Wake up, roll or roll+WA! I didn't test it with living opponent, but in terms of wakeups Practice mode never have been glitched or working not properly, so it seems that the only way to avoid this in the corner is to hold block, and as we all know it opens new posibilities with d3 pickup, throw, u4 etc.
The lack of tech rolls / wake up attacks (by the computer) is probably due to the character not being grounded to perform these actions. In the B2,B1 corner "reset" the character is in a falling animation when you hit them with the second TKS, this prevents them from being grounded and takes away their 2 options.

At this distance, TKS or even TKP are bad options to stuff a tech roll / wake up game. If you're cornering an opponent and get the knock down, use a single D3 to pick them up off the ground right away. Even though the blocked D3 will put you at -11, it can sometimes be a little too fast for the opponent to react to, just don't spam it. This option is far better than a blocked TKS, you will be -26 at point blank range and wide open for a free punish.
 

zaf

professor
^^agreed. I mean this is the perfect description of what happens. So it does make sense they cant tech or wake up. but if they dont touch the ground then why does this lift connect when normal ones that would leave them on the ground not continue it?
 

QjonPL

Low Tier Fanatic
TKS does pick them off the ground, BUT remember that techrolling has only invincibility for normals, doesn't for projectiles; it can be confirmed especially when playing against Cyrax, he has a setup after some string (don't remember which) that gives you knockdown, he cancels it into net nad when you techroll and don't hold block, you get caught.
It that case TKS is considered projectile, that's why it stuffs rolling (midscreen it doesn't because of the range).
But then why does it stuff wakeups (I tested it with Kung Lao & Reptile)?

IMO at the wall reset_d3 is gimmicky, but somewhat useful mixup, because the reward can be quite high.
 

Metzos

You will BOW to me!
Ok so i ve done the reset Big D found and finished the combo with TKP instead of TKS to reset. AI was set on roll and wake up attack. Now what happened was that the TKP OTG's them from the ground disabling the wake up attack. I think this is pretty cool if you dont want to take chances doing the reset, cause if they block the TKS we all know what happens next. Also another interesting thing is that the TKP done at that distance is probably safe against the majority of the roster, BUT i havent tested it against a real opponent. Just something to work with here guys. If this is posted somewhere else then i apologize.
 

KRYS9984

Noob
Ok so i ve done the reset Big D found and finished the combo with TKP instead of TKS to reset. AI was set on roll and wake up attack. Now what happened was that the TKP OTG's them from the ground disabling the wake up attack. I think this is pretty cool if you dont want to take chances doing the reset, cause if they block the TKS we all know what happens next. Also another interesting thing is that the TKP done at that distance is probably safe against the majority of the roster, BUT i havent tested it against a real opponent. Just something to work with here guys. If this is posted somewhere else then i apologize.
After using the B2,B1 "reset", TKP and TKS will cause the opponent to react in the same way.

There will be no wake up attack / tech roll because the opponent is not grounded and depending on which special you use, Ermac will either be at -17 or -26 if blocked. :( The reset is a cool idea but far to risky Imho.

This could be successful against the average player but I don't think anyone would risk it against a solid opponent who can punish you heavily..........we're talking +50% depending on the character, and you can ultimately end up cornered.

The only logical solution to shut down an opponents tech roll / wake up and maintain advantage is to end a combo with F4. Depending on the combo, Ermac will still hit +40% damage and you will be at +13. No gimmicks, just smart, strategic play.