The dude bleeds grape kool-aid.In other news, black cherry soda is awesome. I'm sure that'd be Noob's favorite soda as well. Maybe Noob should drink some in-between rounds. Would be almost as awesome as how Nightwolf should fist pump every time he reflects a projectile and says "Yes!".
fallacies upon fallacisAltaire
Goddamn, I got a nice laugh from your responses to dsynk. Good shit.
Dsynkronized
There is absolutely no way to compare "some kid's Kitana" to an OSU 16 Bit or Crazy Dominican Sr. I would bet $50 bucks CD would run rails over your Noob. And if you aren't trying to argue with anybody or start shit, you probably shouldn't insult their character or tell them "they got a tampon shoved in." You also shouldn't argue with people who have devoted their MK9 career to a character, placed top 16 with said character, and moderate his forum. Just ask for their input and accept their knowledge is more than likely greater than yours, or in this case, definitely is. Being offensive and slanderous isn't at all conducive to what you are trying to accomplish, which I would hope is a discussion on why Noob is low tier.
yea that does look good but it also looks abuseable if it has no cool down@ Noob players
Have you watched this?
What does 0:14 remind you off?
That is how ghostball should have been! Fast and with quick recovery.
...This has to be a joke post.The only thing(s) that I think Noob needs:
Standing 1 from 11 to 8 frames
D+2 from 49 recovery frames to ANYTHING better than that.
Either make his Enhanced Shadow Charge recover faster than the normal version or possibly making his enhanced teleport less punishable on block (Sektor)
Or (Also)
Old hitbox on Upknee.
Anything else (Armor especially) would pu
i agree, an 8 frame standing 1 woudn t help. we have the 7 frame d3 and its still flawed. if not 6 frame its useless.The only thing(s) that I think Noob needs:
Standing 1 from 11 to 8 frames
D+2 from 49 recovery frames to ANYTHING better than that.
Either make his Enhanced Shadow Charge recover faster than the normal version or possibly making his enhanced teleport less punishable on block (Sektor)
Or (Also)
Old hitbox on Upknee.
Anything else (Armor especially) would pu
I saw that and got so pissed!!! than i saw brady´s kenshi reflecting crap and it ruined my day....@ Noob players
Have you watched this?
What does 0:14 remind you off?
That is how ghostball should have been! Fast and with quick recovery.
The only thing(s) that I think Noob needs:
Standing 1 from 11 to 8 frames
D+2 from 49 recovery frames to ANYTHING better than that.
Either make his Enhanced Shadow Charge recover faster than the normal version or possibly making his enhanced teleport less punishable on block (Sektor)
Or (Also)
Old hitbox on Upknee.
Anything else (Armor especially) would pu
So it's been a while since I've played. Was in Vegas, but now PCS'd to Nebraska where MK is all but lifeless. I played every now and then with Flawedzilla, Nick T, Macc, and some others in Vegas, but working shift work prevented me from seeing as much of the scene as I wanted, and now that I have a steady schedule, of course I'm where no one plays.
But I digress.
I mained Noob for a good while before switching to Sub to stay competitive, but I still keep Noob around. But from what I've noticed (besides the last two pages of...yeah...that shit) no one as mentioned, or has barely mentioned his lows and wake up game, and too much focus on recovery frames and armor of shadows instead of hit frames.
In my opinion, things that would make Noob better are:
1) Make Charge and Slide + on hit. I think +4 is a reasonable max, maybe +5. At a minimum I'd even take 0. Leave the recovery frames alone.
While d+3 and d+4 are great poking, especially with d+4 being +12 on hit, there is no real reason to ever block low on Noob. Giving more viability to Shadow Slide at close range would allow it to be mixed up with Upknee in blocked strings, such as 212, without the worry of your opponent being at advange. This also gives b+21 (underrated string btw) more viability as the 1 is a cancelable overhead, allowing pressure mix up with d+3 and d+4 after blocked Upknee or Slide hit. Additionally, once (if) Noob corners an opponent, he has nothing to keep them there. Again, with the Upknee/Slide mixup, it allows you to maintain pressure to get that corner combo damage Noob desires and oh so desperately needs. This change alone makes his strings better without actually changing them and keeping them balanced in their current state. Specifically, since they have slow startup and 212 is a true high. Not to mention, outside of the corner, Slide stagers back outside of d+4/sweep range, but giving it + frames would allow Noob some room to breath or put on some dash d+3/d+4/b+21 pressure. It fits with his playstyle of taking off chips of damage (outside of the corner) periodically instead of large combos.
Oh, and it would also help his much needed wake up game
As for Charge....Fun fact: (corner) 212, UK, 212, UK, 12, UK, 12, UK, d+4, UK does 39% damage. Ending with Charge instead of Upknee is 40% BUT is punishable even on hit. How the fuck that makes any sense is beyond me. Sure, 1% isn't much, but for a character that already strugles for damage, I'll take what I can get. But why on Earth can I finish a full combo for 40% and get punished for it? Even though frame data says -4 on hit close range, I'm positive it's much more after something like this and in the corner. Like I said, I'd even take -+0 on this.
To me this makes sense without the justification. If I fucking hit you, I should be at advantage, not you.
2) Make EX Slide do...something.
Seriously, this move is worthless. You mean I have to waste meter to get the frame advantage I should get on normal Slide hit? Oh, it gives a knockdown...because Noob has such great Oki right? C'mon man! I have to blow 1 stock of precious meter (a.k.a. The "Oh god help me I'm Noob Saibot and constantly need Breaker because I'm getting my shit pushed in by rushdown characters" meter) for 10% and + frame Oki, of which Noob effectively has none of? I get 9% damage from 0 meter b+1214, UK CHIP! Get out of here with that shit. Make it low float or something. If all I can get is d+4, Upknee off of it for like 15% damage midscreen, I'd take it. If I'm spending a stock of my much needed meter, it should damn well give me something. And guess what? It would, yet again, give an additional pressure tool for Noob in the corner to make the opponent respect the low for fear of a d+4 Upknee corner loop. This move is otherwise useless outside of the dash crossover gimmick.
3) Armor on EX Teleslam.
You want your armor? Put it here, not shadows. This helps Noob in two ways. It helps his wake up game, and because Kabal bodies Noob for free. No. Seriously. Tell me how a character that is primarily based around zoning....gets outzoned? This change, in conjunction with change #1 on my list, would help this fight quite a bit, without going over the top. It would still be in Kabal's favor, but it would allow Noob to do something besides build meter for Breaker and pray for the best. He could armor through iAGB and attempt to put pressure on Kabal instead. Kabal's greatest strength is his ability to dynamically keep the match at his own pace, whether its merciless rushdown, or iAGB/Blade zoning.
As for wake up, Noob has what, Upknee and hope the opponent doesn't have me in the corner and/or within range to jump over my Upknee attempt? Slide, as we've established, is terrible. Teleslam as is you can get knocked out of. Upknee can be jumped over due to the original hitbox change. So what are we supposed to do? Wake up block? This is actually the part that makes having both #1 change and this change kind of hard to justify because it would make Noob's wake up game very good. So you would kinda need a happy medium. But it would cost meter, and considering this game thrives on meter management, I don't think it would be terribly broken.
Actually, that last line adds justification to #2. If this game is all about the risk vs. reward of meter management, why is Noob so constrained to save for Breaker and see how things go?
Anyways, those are my ideas. Take it for what its worth. Personally, I would take #1 by itself and make it work. #2 and #3 would just be bonus.
EX slide being able to do something isn't really necessary, but it would be cool to see it pop the opponent up more to add to a combo.So it's been a while since I've played. Was in Vegas, but now PCS'd to Nebraska where MK is all but lifeless. I played every now and then with Flawedzilla, Nick T, Macc, and some others in Vegas, but working shift work prevented me from seeing as much of the scene as I wanted, and now that I have a steady schedule, of course I'm where no one plays.
But I digress.
I mained Noob for a good while before switching to Sub to stay competitive, but I still keep Noob around. But from what I've noticed (besides the last two pages of...yeah...that shit) no one as mentioned, or has barely mentioned his lows and wake up game, and too much focus on recovery frames and armor of shadows instead of hit frames.
In my opinion, things that would make Noob better are:
1) Make Charge and Slide + on hit. I think +4 is a reasonable max, maybe +5. At a minimum I'd even take 0. Leave the recovery frames alone.
While d+3 and d+4 are great poking, especially with d+4 being +12 on hit, there is no real reason to ever block low on Noob. Giving more viability to Shadow Slide at close range would allow it to be mixed up with Upknee in blocked strings, such as 212, without the worry of your opponent being at advange. This also gives b+21 (underrated string btw) more viability as the 1 is a cancelable overhead, allowing pressure mix up with d+3 and d+4 after blocked Upknee or Slide hit. Additionally, once (if) Noob corners an opponent, he has nothing to keep them there. Again, with the Upknee/Slide mixup, it allows you to maintain pressure to get that corner combo damage Noob desires and oh so desperately needs. This change alone makes his strings better without actually changing them and keeping them balanced in their current state. Specifically, since they have slow startup and 212 is a true high. Not to mention, outside of the corner, Slide stagers back outside of d+4/sweep range, but giving it + frames would allow Noob some room to breath or put on some dash d+3/d+4/b+21 pressure. It fits with his playstyle of taking off chips of damage (outside of the corner) periodically instead of large combos.
Oh, and it would also help his much needed wake up game
As for Charge....Fun fact: (corner) 212, UK, 212, UK, 12, UK, 12, UK, d+4, UK does 39% damage. Ending with Charge instead of Upknee is 40% BUT is punishable even on hit. How the fuck that makes any sense is beyond me. Sure, 1% isn't much, but for a character that already strugles for damage, I'll take what I can get. But why on Earth can I finish a full combo for 40% and get punished for it? Even though frame data says -4 on hit close range, I'm positive it's much more after something like this and in the corner. Like I said, I'd even take -+0 on this.
To me this makes sense without the justification. If I fucking hit you, I should be at advantage, not you.
2) Make EX Slide do...something.
Seriously, this move is worthless. You mean I have to waste meter to get the frame advantage I should get on normal Slide hit? Oh, it gives a knockdown...because Noob has such great Oki right? C'mon man! I have to blow 1 stock of precious meter (a.k.a. The "Oh god help me I'm Noob Saibot and constantly need Breaker because I'm getting my shit pushed in by rushdown characters" meter) for 10% and + frame Oki, of which Noob effectively has none of? I get 9% damage from 0 meter b+1214, UK CHIP! Get out of here with that shit. Make it low float or something. If all I can get is d+4, Upknee off of it for like 15% damage midscreen, I'd take it. If I'm spending a stock of my much needed meter, it should damn well give me something. And guess what? It would, yet again, give an additional pressure tool for Noob in the corner to make the opponent respect the low for fear of a d+4 Upknee corner loop. This move is otherwise useless outside of the dash crossover gimmick.
3) Armor on EX Teleslam.
You want your armor? Put it here, not shadows. This helps Noob in two ways. It helps his wake up game, and because Kabal bodies Noob for free. No. Seriously. Tell me how a character that is primarily based around zoning....gets outzoned? This change, in conjunction with change #1 on my list, would help this fight quite a bit, without going over the top. It would still be in Kabal's favor, but it would allow Noob to do something besides build meter for Breaker and pray for the best. He could armor through iAGB and attempt to put pressure on Kabal instead. Kabal's greatest strength is his ability to dynamically keep the match at his own pace, whether its merciless rushdown, or iAGB/Blade zoning.
As for wake up, Noob has what, Upknee and hope the opponent doesn't have me in the corner and/or within range to jump over my Upknee attempt? Slide, as we've established, is terrible. Teleslam as is you can get knocked out of. Upknee can be jumped over due to the original hitbox change. So what are we supposed to do? Wake up block? This is actually the part that makes having both #1 change and this change kind of hard to justify because it would make Noob's wake up game very good. So you would kinda need a happy medium. But it would cost meter, and considering this game thrives on meter management, I don't think it would be terribly broken.
Actually, that last line adds justification to #2. If this game is all about the risk vs. reward of meter management, why is Noob so constrained to save for Breaker and see how things go?
Anyways, those are my ideas. Take it for what its worth. Personally, I would take #1 by itself and make it work. #2 and #3 would just be bonus.
Like I said, its been a while since I've played consistantly, but I want to get back into it. I still remember all my setups and lots of tricks that I've still yet to see. I need to invest in a video capture card....EX slide being able to do something isn't really necessary, but it would be cool to see it pop the opponent up more to add to a combo.
Noobs projectile advantage/ disadvantage on hit varies from where the opponent is on the screen. Whats weird about charge is that its -5 but it knocks the opponent down so in reality ur not really at disadvantage. HOWEVER with slide u are at disadvantage...HORRIBLE disadvantage b/c it doesnt knock the opponent down.
Idk about u guys but if u can a shadow clone of yourself ram into someones shin at a high speed im pretty sure the opponent should hit the floor...just saying
Armor on his EX teleslam has always been a good idea. These thing you mentioned have been discussed in other threads actually and #2 and 3 were discussed in the first noob saibot buffs thread I made a few months back. Although its always good to repost ideas to keep the flow of thread convo's going.