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Uses of 21212

Right, I only the other day managed to be able to do the chained fist string whenever I wanted without getting the overhead at the end, and I've been looking at setups for it and such.

But the one thing that always bothered me (and other KL players) is that hit confirming this string leads to alot less damage than just hit confirming 21.

Literally just now found a combo that makes the damage even up to the 2 1 hitconfirm, its harder than his normal bnb but can see it working consistently with a lil practice.

21212xxspin JKDK JKDK 24 grab 2 is 33%
Whereas 21xxspin JKDK DK 24 grab 2 is 35%

Have fun chippin away with this string. Especially when you have X-ray
foxy, just asking, what kind of jump do you use for the second dive kick? its easier for me to connect the dive kick if I just do a neutral jump instant air dive kick but I can't seem to connect the 24 as easily as with a forward jump instant air dive kick.
 
Just practice, then it comes consistent
Yeah I just started doing this combo last night and I'm already nailing it like 80% of the time. Unless I go right to left haha, then its like 50%. Anyone else have combos that are harder going other directions?

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Yeah I just started doing this combo last night and I'm already nailing it like 80% of the time. Unless I go right to left haha, then its like 50%. Anyone else have combos that are harder going other directions?

Sent from my Desire HD using Tapatalk 2
just practice everything on both sides from the start, when you notice you have a weaker side, start working on that side exclusively for half an hour and continue with practicing on both sides. you should do fine after that.
 

Hellion_96

xX_Hellion96_Xx
I was playing a Sonya player and i did this string at the same time the sonya player did a eh cartwheel and i beat it out how many hit can her armor take?
 

Bildslash

Goro Lives 
I was playing a Sonya player and i did this string at the same time the sonya player did a eh cartwheel and i beat it out how many hit can her armor take?
If I'm not mistaken Sonya only has armor during the startup of Cartwheel. She beats most other attacks with it because by the time you would hit her again she hits you first.

My guess is that since KL's string is like a machine gun, you managed to hit her as soon as her armor ended.
 
I was playing a Sonya player and i did this string at the same time the sonya player did a eh cartwheel and i beat it out how many hit can her armor take?
thats weird, did u use 1121 or 2121? she has armor on startup thats why it is punishable with a neutral jump punch, its not safe if it whiffs.
 

Hellion_96

xX_Hellion96_Xx
thats weird, did u use 1121 or 2121? she has armor on startup thats why it is punishable with a neutral jump punch, its not safe if it whiffs.
i did 21212 at the same time as the eh cartwheel but it wasnt on wake up so she didnt have the wake up frames. Possible new tech if you read a eh cartwheel?
 
i did 21212 at the same time as the eh cartwheel but it wasnt on wake up so she didnt have the wake up frames. Possible new tech if you read a eh cartwheel?
maybe it wasnt at point blank? what im trying to say is, maybe the armor already wore off when it connected with your attack.