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Jax Matchup Discussion Thread

salvificblood

Worst Sub-Zero Ever
I need help beating this character with anybody other than Sub-Zero. I know the Jax, Sub matchup is probably slightly in Jax's favour, but I still feel Sub handles Jax with superior footsies at times. I don't know.

Give me a run down, how on earth do I beat Jax with: Noob, Smoke and Cyber Sub-Zero. My opinion is that he beats Noob 6-4 but he beats the other two even more. They have to be 7-3 matchups in Jax's favour. There is literally nothing Smoke can do against Jax's pressure. Once you get Smoke in the corner, that's it, he can't get out and he has to use ex smoke away/towards midscreen just to avoid Jax's knockdown setups Smoke cannot getspace against Jax at all and neither can Noob Saibot. Noob can time shadows until Jax has meter and then Jax just kills him every time. Jax is definitely a monster in this game now. Easily a top 10 character and possibly top 5.

How do you kill Jax with a character who doesn't have footsies on the levelof Sub-Zero? Can it be done? Lol
 

CY MasterHavik

Master of Chaos and Jax
Well...I suggest with Noob is to properly throw some shadow clones, but don't do it too much. You can also bait ex dash punch with full screen shadow clones. that's all I got for ya.
 

salvificblood

Worst Sub-Zero Ever
Well...I suggest with Noob is to properly throw some shadow clones, but don't do it too much. You can also bait ex dash punch with full screen shadow clones. that's all I got for ya.
When he has meter, he's just going to stand there and wait for me to throw something, though. I can't do anything when he has meter, it's so stupid, lol. Only a terrible Jax would consistently ex dash punch from outside the moves range.
 

CY MasterHavik

Master of Chaos and Jax
Hey, I'm just trying to help. If worst come to worst, just switch to Sonya, Cage, or Mileena to have a fighting chance with Major Jackson Biggs.
 

Gruntypants

THE MUFFINS ARE BEEFY
Just picked up Jax and I'm wondering if anyone has an actualy Match up chart. I've seen Brady's but I know some of that stuff is inaccurate. No way the Jax v Sektor matchup is 6-4 Jax. Sektor (@CJKRattleHead) can trade missles with Jax's energy wave, iaTU on reaction to the energy wave, and that flame thrower really stops Jax in his Trax. Jax does give Sektor trouble though, once he is in because of the robot man's crappy wake ups.
 

OmyMk

Noob
The only Match up chart that should be taken into consideration is Ed Boon's chart, and i don't know if that exists.
IMO Match up charts are for those who need to justify their lack of skills or devotion for a character.
 

Gruntypants

THE MUFFINS ARE BEEFY
The only Match up chart that should be taken into consideration is Ed Boon's chart, and i don't know if that exists.
IMO Match up charts are for those who need to justify their lack of skills or devotion for a character.
I like to look at match up charts because they usually have insight on winning that bad match up or tips on getting in on that a certain character.
 

OmyMk

Noob
I like to look at match up charts because they usually have insight on winning that bad match up or tips on getting in on that a certain character.
Match up chart is one thing (silly numbers); Match up discussion is that bag full of insight...Wish we had one of those:confused:
 

salvificblood

Worst Sub-Zero Ever
Those of you who think Sub's free for Jax are wrong. You've never played an aggressive Sub-Zero if you think that. Jax doesn't dominate Sub he only dominates if Sub stays at fullscreen.
 

Theme

Noob
Those of you who think Sub's free for Jax are wrong. You've never played an aggressive Sub-Zero if you think that. Jax doesn't dominate Sub he only dominates if Sub stays at fullscreen.
Agreed. I have always had a tough time against my friend when we have this matchup. He plays probably one of the best Subz I have ever played.
 

G4S KT

Gaming4Satan Founder
So I got conflicting answers in the Kung Lao forum; one person claimed jax was one of KLs worst match ups and the other said jax is free for KL

What do you jax mains think?
 

PND OmegaK

Drunk and Orderly
Both fuck eachother over with their low hitboxes. KLs mobility is a bit of an issue for Jax imo. I think he loses slightly.
 

CY MasterHavik

Master of Chaos and Jax
IEdit: I been out of the loop for a while. Jax rapes KL. Since only ex spin pushes me back. Spin is punishment.
 

PND OmegaK

Drunk and Orderly
What if I don't do f4 strings?
Thats my point, you can't really use them unless its a punish. Stops a lot of Jax' ground control imo. I've been playing it some more earlier though and I think Jax can zone Lao fairly well actually, I'm still unsure about it.
 

salvificblood

Worst Sub-Zero Ever
IEdit: I been out of the loop for a while. Jax rapes KL. Since only ex spin pushes me back. Spin is punishment.
By this logic, everybody rapes Kung Lao. Jax doesn't even blow up the spin as bad as Sub-Zero midscreen and Sub-Zero loses to Kung Lao. Sub can 22, freeze, and then reset Lao. Jax has poor midscreen damage and ground pound setups that shouldn't work against Lao's mobility on wakeup.

The way I see it is Kung lao's mobility gives Jax problems and his low crouching hitbox messes with your best string so if Jax has to play a keepaway game, that should suit Kung Lao because Kung Lao is the more mobile of the two meaning he has more ways in so it's easier for him to hurt Jax than it is for Jax to hurt Lao.

Of course, I don't play jax or kung Lao, but that's what I take from observing that matchup.
 

G4S KT

Gaming4Satan Founder
Thats my point, you can't really use them unless its a punish. Stops a lot of Jax' ground control imo. I've been playing it some more earlier though and I think Jax can zone Lao fairly well actually, I'm still unsure about it.
I don't see the f4 punish as that big of a deal. I'll just throw KL over and over after d3 until he does something other than block low.

I feel pretty confident with turtle jax v KL
 

salvificblood

Worst Sub-Zero Ever
I don't see the f4 punish as that big of a deal. I'll just throw KL over and over after d3 until he does something other than block low.

I feel pretty confident with turtle jax v KL
I'd be fairly confident as a Lao player if my opponent was limited to d3, throw... And I don't get it anyway, because Kung Lao can just d3 you back...
 

Z-911-Z

Bone and Metal
Jax can punish Lao teleport pretty well I'd imagine, but that damn divekick....does superman punch beat it out? I don't have enough experience in the match up to really know for sure. Turtling KL is for the best, but keep in mind that Jax's mid screen damage isn't that great, you'll have to make some punishments to get the upper hand and I doubt you'll be hitting Kung Pow with ground pounds that much. Sure, you got the corner death combo, but are you going to be able to reliably keep that crack addict monk in there?

I think it's 5-5 at best for Jax, but I personally feel it could be 4-6.
 

G4S KT

Gaming4Satan Founder
I think you guys are looking at this the wrong way. Forget high punishment damage. Metagame > damage out put and that is a fact.

Forget ground pounds, the whole point of them is to force jumps and KL will be doing that without your coercion. Jax can turtle KL pretty hard, forcing him to take risks on the way in and up close they can goe toe-to-toe evenly once he gets in. Also Jax has amazing armored moves, a plus over KL. Seems in Jax's favor like that.

Speaking of punishment damage, what's the most for spin? I think b124 is too slow, in which case it'd be 2f2b1 xx air gotcha for 26%

EDIT: I've been trying to get the corner death combo but it seems like if I EXGP too early they don't bounce high enough and if I EXGP too late they can wake up attack out.
 

PND OmegaK

Drunk and Orderly
I think you guys are looking at this the wrong way. Forget high punishment damage. Metagame > damage out put and that is a fact.

Forget ground pounds, the whole point of them is to force jumps and KL will be doing that without your coercion. Jax can turtle KL pretty hard, forcing him to take risks on the way in and up close they can goe toe-to-toe evenly once he gets in. Also Jax has amazing armored moves, a plus over KL. Seems in Jax's favor like that.

Speaking of punishment damage, what's the most for spin? I think b124 is too slow, in which case it'd be 2f2b1 xx air gotcha for 26%

EDIT: I've been trying to get the corner death combo but it seems like if I EXGP too early they don't bounce high enough and if I EXGP too late they can wake up attack out.
you're right about 2f2 being the best punisher, you can use b1 though. As for the death combo, the height of the the pop up is the same throughout the OTG state.
 

G4S KT

Gaming4Satan Founder
As for the death combo, the height of the the pop up is the same throughout the OTG state.
It definitely isn't, at least not in my copy of the game.


in this video, Jax waits too long to EXGP; Sub could have wake up attacked. As soon as he puts his palms down he can wake up. If you do the EXGP sooner they barely get off the ground and all I can get is d1; standing 1 whiffs.

Stream Worthy and I were trying for literally about an hour straight and I couldn't get it so that he popped up high enough to combo but it also denied his wake up.
 

PND OmegaK

Drunk and Orderly
Sorry, but you aren't timing the 1 right then, you can do it instantly and still land a standing 1. He doesn't bounce as high as he does in that video either.
 

mekane

Noob
I don't see the f4 punish as that big of a deal.
seems like you have to expect the f4 to be able to punish it, i think its still very useful. we don't see CD Jr getting punished by that against the very best players in the US, he mixes up his pressure well though.