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The Living Comprehensive Stage Meta List-The Best Stage For Each Character

RM Truth

Unintentional Tier Whore Follow me @TruthRM
I was inspired to write this by 1truking's Grundy state discussion guide. I don't think it would be a bad idea to list this out as a resource for other players that decide to start playing characters competitively. Please reply with the character, the stage, and why you think it's good for them, and if it's a solid argument, I'll post it in the OP. I'll get this started.

P.S. I'm pretty sure no one's done this yet, but like always, feel free to let a mod know if it has been.

Bane-Stryker's Island Cell;a large amount of throwing interactables RYX
Stryker's Island;same reasoning Doombawkz
Batcave Lagoon;can make good use of the wires for even more damage Doombawkz

Batgirl-Metropolis Street;car bomb deathloop on the left and car bomb resets on the right ApocaLips
Hall of Justice;roomba allows for guaranteed teleports into vortex RiBBz22
Ferris Aircraft Hanger;Stage interactables force opponent to jump which can be punished with smoke bomb into vortex. Turbine leads to free vortex on hit. RiBBz22

Batman-Gotham Streets;dumpster
Batcave Lab;batmobile missles give great high damage resets vreinaldo30

Black Adam-Ferris Aircraft Hangar;turbine
Arkham Asylum;great power character interactables AK Smarrgasm
Atlantis;good interactables that BA can incorporate into his zoning Qwark28

Cyborg-Luthor's Lab;Can rack up nice otg damage and get great Target Aquired Setups with the ceiling light interactable KIllaByte

Deathstroke-Watchtower;drones on left side make getting in trouble Vagrant
Atlantis-no transitions means Deathstroke can sit in the corner with no problem, bomb interactable gets good damage, and water spout is a good last resort karaokelove

Doomsday-Fortress of Solitude;ship interactable allows for Doomsday to get some high damage combos Metzos
Metropolis Rooftop;drones allow for greater midscreen corner carry, potential corner placement of drones makes his corner game even more difficult to deal with SonicBoomBrad

Green Arrow-Fortress of Solitude Lab;Laser allows for high damaging combos off of any of his strings, background bounces allow for good damage SupremeBAM 7L

Harley Quinn-Wayne Manor Great Room;corner bombs allow for great mixups into high damage, chandelier makes getting in on keepaway characters slightly easier, piano, if the combo is spaced properly, allows for a free 20% otg KIllaByte

Joker-Fortress of Solitude Lab;multiple background bounces for easy teeth setupsQwark28

Killer Frost-Batcave Crime Lab;more for not having interactables that can be abused against her ApocaLips
Atlantis;not threatened by interactables at all, has great mobility with air dash combined with pole and can turtle for awhile due to respawning water spouts in the corner RiBBz22

Lex Luthor-Arkham Asylum Mess Hall;one of the best characters for taking advantage of the pig due to trait rev0lver

Lobo-Fortress of Solitude Lab;big damage off of laser interactable Jaku2011

Nightwing-Wayne Manor Courtyard;background bounce, car bomb on left, and corner escape on right,and an overall good counterpick for power charactersTakeAChance
Gotham Alley;makes good use of dumpster in staff form Sajam

Raven-Hall of Justice;unblockable robot setups for big damage in Demon Stance Blind_Man

Scorpion-Metropolis Rooftops;good use of drones and can teleport to punish others using them ApocaLips
Themescarya Temple;same reasoning but for lion head
Arkham Asylum Mess Hall;same reasons for pig and masks Jaku2011
Hall of Justice;roomba setups 1man3letters
Batcave Crime Lab;makes good use of rocket and barrel interactables 1man3letters

Shazam-Insurgency;EX Torpedo gets easy interactable setups due to placement of them Mikemetroid
Joker's Asylum;freeze tube gives free trait activation into grab reset;flower is very good for his 50/50 game Heroic_Legacy
Fortress of Solitude;laser allows free trait into combo Heroic_Legacy

Sinestro-Fortress of Solitude;laser allows for certain strings to combo when they shouldn't and gets good shackle setups KRYS9984
Ferris Aircraft Hanger;able to camp turbine making his zoning game even more dangerous KRYS9984

Solomon Grundy
Stryker's Island;great use of interactables off of HKD setups, interactable uses stay grounded which means they can be punished by swamp hands anywhere, very long stage so able to maintain life lead easier with defense buff Mikemetroid

Superman-Wayne Manor Courtyard;able to jail people in the corner to keep them from jumping out with car interactable; multiple interactables to give great meterless damage with trait xQUANTUMx

Wonder Woman-Atlantis;background bounce leads to good stance switch combos and corner water gets 60 to 70% resets A F0xy Grampa

Zod-Shipyard;barrels allow for death combos by looping them with trait AK Pig Of The Hut
 
KF is batcave crime lab. It's the only stage that lacks useful interactables for power characters, and she can punish other people using them.

Batgirl is probably Metropolis street - death loop with car bombs in the left corner, unblockable high damage reset with car bombs in the right corner. Can punish power characters throwing cars. There might be others that are great for her though, she generally does well with them.

I like Scorpion on Watchtower because he can use the flying robots well and can punish other characters using them for full combo. There's probably a lot of room for debate as to whether it's the best though.
 

RYX

BIG PUSHER
Bane on Stryker's Island (Cell) throw shit all over the place

DS on Watchtower, Ferris, or Hall of Justice (outside) is pretty nasty as well
 

RM Truth

Unintentional Tier Whore Follow me @TruthRM
No I'm saying because those floating drones all spawn from that right side. His ability to keep people out gets even better. And it becomes yet another thing approaching opponents have to plan for.

Gotcha.
 

Smarrgasm

What's a Smarrgasm?
Might be a personal thing but i think Asylum is Adam's best stage. Too many good power interactibles and things to be used. Metropolis (any part) is good. Ferris vs people that cant deal with the corner stuff is extremely good. Watchtower is stupid good. Strykers Yard.

But IMO he benefits most from Asylum.
 

Qwark28

Joker waiting room
Might be a personal thing but i think Asylum is Adam's best stage. Too many good power interactibles and things to be used. Metropolis (any part) is good. Ferris vs people that cant deal with the corner stuff is extremely good. Watchtower is stupid good. Strykers Yard.

But IMO he benefits most from Asylum.
I believe this is the best one

http://testyourmight.com/threads/the-best-stage-for-black-adam.34069/

Joker's best stage is either Solitude lab because it has 2-3 background bounces for easy resets, I do believe the laser can be tech rolled though.
 

A F0xy Grampa

Problem X Promotions
IMO WoWo is best on Atlantis, wall bounce in the middle, makes sword stance work almost anywhere on the screen. Water in the corners makes for at least 60% and 70% on a crossover meterless.
 

TakeAChance

TYM White Knight
I like wayne manor for nightwing. Wall bounce in the center, car bomb loops on the left side, corner escape on the right.
 

RM Truth

Unintentional Tier Whore Follow me @TruthRM
I like wayne manor for nightwing. Wall bounce in the center, car bomb loops on the left side, corner escape on the right.

I'll add it in, but is there anything that Nightwing particularly excels at on this stage? That seems like something that a lot of gadget characters can take advantage of.
 

TakeAChance

TYM White Knight
I'll add it in, but is there anything that Nightwing particularly excels at on this stage? That seems like something that a lot of gadget characters can take advantage of.

Well, the reason I like it is aside from 2 throwable interactables, it's a crappy stage for power characters. (Car aside)
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
As a Deathstroke main, I'd have to say my favorite stage is Atlantis. Deathstroke doesn't incorporate b3's into any of his bnb's, so the lack of transitions is a big defensive bonus, since he can just chill in the corner and force his opponent to come in. Once they get close enough he can repeatedly MB water stream them back to full screen. He can also score decent damage off of bombing the globe and stone slab.
 
Green Arrow I think its fortress of solitude laboratory he can do so much damage with the laser in the corner, and he start a combo with it off of a fire arrow. Also on the other side he can bounce opponents off doomsday for some good damage combos.
 

Jaku2011

Filled with determination
Can't believe you didn't put mess hall for scorpion that stage is HIS.

Lobo I'd say is fortress of solitude the laser is pretty big for him allowing meterless combos off anti air 3 and b12.

I agree on the Bane one but I'd say Arkham Asylum is better if you're fighting gadget characters

Cyborg I'd probably say watchtower is his best
 

Sajam

Nightwing In Retirement
For NW against power characters: Alley. His control over the corner and dumpster with staff is absolutely ridiculous.

For non power characters with NW: Wayne Manor Courtyard. Not really anything there that can threaten him. NW has terrible control over a lot of interactables, so a stage without an abundance of them is good for him.