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Tekken 8 Post-Release Discussion Thread

Immortal

Blind justice....
You do have to be mindful of Yoshimitsus flash, but there is most certainly counterplay to it.
And what that would be? Outside of guessing that he gonna use it, doing nothing and launching his ass for it? Coz thats not a counterplay, that's guessing.
His selling point it's the low at this rate
Nah, Dave is right, Victors WR2 is like Dragunovs WR2 now with slightly better tracking on it. It's for sure one of his selling points and used very often even in highest tournament level matches. It's simply very good and for sure next on Namco chopping block. That launching low on CH has insane range and i expect it to be toned down like Dragunovs B34 range.
 

FoughtDragon01

Ask me about my Mileena agenda.
Was reading a lot of doom n' gloom regarding Jun's nerfs this patch, and maybe they are substantial at a higher level, but they're hardly a factor where I'm at. My game plan with her is fundamentally the exact same. I just can't get Perfects anymore lol.
 

Amplified$hotz

I like Tekken 8
Have you ever got hit in this game when you swore you were blocking?

When stepping or trying to backdash or backdash cancel, the game makes you vulnerable to mids, even if you’re holding back.

I don’t know if it’s a bug or intentional, but it’s best it may be best to commit to blocking in a certain direction instead of fuzzy guarding. This especially happens online.
 

Amplified$hotz

I like Tekken 8
I’m dropping Jin and Devil Jin in favor of Lee Chaolan. Playing a Mishima in the current meta is too aggravating.

Yes I’m bad at the game (peaked at Raijin), but I think the game benefits other character more than the Mishimas not including Reina. You have to work twice as hard once you reach a certain level.

Playing Lee because he has a better counter hit game, and better mixups. Of course he won’t make me a better player, but I’d rather invest in him. In my opinion, rewarding 50/50s, evasiveness/great movement, plus frames, high chip damage, and staggerable mid strings are the best things for a character to have in this game.
 

FoughtDragon01

Ask me about my Mileena agenda.
Here's the Twitter post with the tier list. Speedkicks explains some of his placements in the comments if you're curious.


His justification for Jun's placement is the health nerf, and while the permanent damage can add up throughout a round, I don't think it's enough to drop her all the way down to C. He even says that she's the only bad character in the game right now, and I really don't agree with that.
 

M2Dave

Zoning Master
I’m dropping Jin and Devil Jin in favor of Lee Chaolan. Playing a Mishima in the current meta is too aggravating.

Yes I’m bad at the game (peaked at Raijin), but I think the game benefits other character more than the Mishimas not including Reina. You have to work twice as hard once you reach a certain level.

Playing Lee because he has a better counter hit game, and better mixups. Of course he won’t make me a better player, but I’d rather invest in him. In my opinion, rewarding 50/50s, evasiveness/great movement, plus frames, high chip damage, and staggerable mid strings are the best things for a character to have in this game.
Aside from Tekken Tag 1, in which Mishimas have a special mid-hitting (E)WGF, and arguably Tekken 5: DR, in which characters like Devil Jin and Heihachi have godlike damage output, Mishimas have always required additional effort and work. Even when Devil Jin was easily top 5 in Tekken 7, only Qudans was consistently placing with the character. Ironically, you are switching to the poster boy of what I consider an "extra effort, medium reward" character. Lee's gameplay revolves around various just frames and a high risk/medium reward offense. In spite of the worked involved in playing Lee, he usually ends up around mid tier. The only Tekken game in which Lee is a meta pick is Tekken 4.
 
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